Post by bitcoin on Sept 13, 2020 8:06:55 GMT
I was very excited about Eve Echoes at first, but it seems CCP is determined to fail yet again. First, a list of CCP's failures:
World of Darkness
Dust 514
Gunjack
Sparc
Eve: The Second Genisis
All of these projects, and their repeated layoffs and office closures (in 2011, 2014, and 2017) are all due to their lack of ability to create anything that appeals to anyone other than their current playerbase.
And now we have the first major event alienating their new mobile audience:
www.pockettactics.com/eve-echoes/autopilot
This articles points out that EO has an "identity crisis", and as someone who played Eve Online on and off starting in 2012 I would have to agree. The hardcore gamers that love Eve on the PC aren't going to ditch all their stuff and start over, and mobile gamers are not hardcore. They have complete contempt for customers other than the core playerbase of Eve Online. Virtually every change that they've made that has saved the game from repeated near-death experiences they fought tooth an nail.
I remember very clearly how they were saying it didn't matter how ugly the ships were because you're not looking at your ship most of the time anyway... can you image if they still had all those ugly ships they started out with on mobile screens? I could come up with ten to fifteen examples of this, but the bottom line is that the people who develop this game have an ideology they've developed for themselves; they're basically like religious zealots completely blind to their own faults and unwilling to accept any other point of view.
Eve Online is 17 years old. It should be among the most well-known games in the world. It should have 20M logins per month. But they're happy because their kingdom might be tiny, but at least it is THEIR kingdom. Unless Pearl Abyss does something to reign Hilmar and Birgir I think Echoes is as doomed as their other attempts to branch out past the few thousand fanbois they've had for the past decade. 🤦♂️
World of Darkness
Dust 514
Gunjack
Sparc
Eve: The Second Genisis
All of these projects, and their repeated layoffs and office closures (in 2011, 2014, and 2017) are all due to their lack of ability to create anything that appeals to anyone other than their current playerbase.
And now we have the first major event alienating their new mobile audience:
www.pockettactics.com/eve-echoes/autopilot
This articles points out that EO has an "identity crisis", and as someone who played Eve Online on and off starting in 2012 I would have to agree. The hardcore gamers that love Eve on the PC aren't going to ditch all their stuff and start over, and mobile gamers are not hardcore. They have complete contempt for customers other than the core playerbase of Eve Online. Virtually every change that they've made that has saved the game from repeated near-death experiences they fought tooth an nail.
I remember very clearly how they were saying it didn't matter how ugly the ships were because you're not looking at your ship most of the time anyway... can you image if they still had all those ugly ships they started out with on mobile screens? I could come up with ten to fifteen examples of this, but the bottom line is that the people who develop this game have an ideology they've developed for themselves; they're basically like religious zealots completely blind to their own faults and unwilling to accept any other point of view.
Eve Online is 17 years old. It should be among the most well-known games in the world. It should have 20M logins per month. But they're happy because their kingdom might be tiny, but at least it is THEIR kingdom. Unless Pearl Abyss does something to reign Hilmar and Birgir I think Echoes is as doomed as their other attempts to branch out past the few thousand fanbois they've had for the past decade. 🤦♂️